WIND
4Speedroid Fuki-Modoshi Piper
Archetype:
Speedroid
ATK:
1000
DEF:
1000
View:
4993
If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.
Speedroid Fuki-Modoshi Piper — Power Evaluation
Final Score: 67 ± 5 · Confidence: Medium
- Intrinsic: 66 · Deck: 67 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Searcher/Tutor
Why it scores here
Speedroid Fuki-Modoshi Piper is a Level 4 WIND Machine Tuner that converts reliably into Synchro summons, which is where most of its value sits. Its Normal/Special Summon trigger excavates from the top of the Deck and adds one card to hand, giving a modest but repeatable +1 card, and the GY banish can lower a Level 3+ WIND monster by 2 to enable a Synchro. Its 1000 ATK and 1000 DEF earned no points; the score rests on body quality, the excavate-to-hand effect, and single-copy deckbuilding cost. Its effect interaction is negligible, and the combo evidence is too thin (2 boards, no role tags) to confirm the searcher role beyond inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Summons at Level 4 with no garnet and is in every sampled deck, with partners at 60–90% co-occurrence, but no starter or searched role is recorded in combos (observed; the 100% deck share reflects a Speedroid-filtered sample, not independent strength). |
| Combo & Conversion | 58 | Appears in 2 boards with an average power index of 85, but combo role is empty, so its specific contribution is unattributed; the synchro route is supported by a guide mention (observed; the excavate-to-hand conversion is inferred from text). |
| Resource Economy | 60 | Excavate-and-add-1 yields a repeatable +1 card with the rest returned to the bottom, plus a GY banish that is paid for by a reusable effect (verified from card text; the net value depends on the WIND count and is inferred). |
| Effect & Interaction | 15 | No opponent interaction: both effects act on the controller's own Deck and monsters, so this axis is near zero (verified from card text). |
| Material Utility | 85 | A clean Level 4 Tuner WIND Machine that fits Synchro lines and stays a Tuner when its effects are negated (verified from card text; the Synchro usage is observed via the Speedroid partners). |
| Resilience & Flexibility | 45 | Summon-trigger effects are exposed to negation and the GY effect needs a Level 3+ WIND target, though it works from the GY and both effects are once per turn (verified from card text; the exposure to hand traps is inferred from partner Ash Blossom & Joyous Spring). |
| Deck-Building Efficiency | 78 | Single-copy staple (1.06 average copies) with no garnet, lock, or restriction, and the 28-archetype spread suggests it is splashable inside WIND Machine decks (observed; splashability is inferred). |
Calculation
Weight profile: 0.7 Material body + 0.3 Searcher/Tutor. Intrinsic ≈ 66, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 Tuner body that feeds Synchro summons and still works when its effects are negated
- Summon-trigger excavate gives a repeatable +1 card with the rest returned to the bottom of the Deck
- Single-copy, garnet-free deckbuilding cost with broad cross-archetype use
Weaknesses
- Almost no opponent interaction; both effects are self-directed
- Summon-trigger effect can be stopped by negation before it resolves
- Combo evidence has only 2 boards and no role tags, so its exact conversion value is hard to confirm
Counters / choke points
- Hand traps and summon negation (e.g. Ash Blossom & Joyous Spring, partnered with it in 73% of sampled decks)
- Floodgates or Synchro-summon restriction that stops the Level 4 Tuner from being used as material
Best use
Level 4 Tuner that enables Synchro (material) with an excavate-to-hand bonus on summon. Decks: Speedroid, Radiant Typhoon, Synchron / WIND Machine Synchro lines. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 WIND Machine Tuner, 1000 ATK/DEF, Speedroid archetype (card text); Summon-trigger excavate of WIND monsters count, add 1 to hand, rest to bottom (card text); GY banish to reduce a Level 3+ WIND monster by 2 (card text); Each effect is once per turn (card text)
- Observed: Present in all 400 sampled decks at 1.06 average copies, with 91.8% co-occurrence with Hi-Speedroid Rubber Band Shooter (deck evidence); Appears in 2 recorded boards with average power index 85, no role attribution (combo evidence); Guide mentions describe it as part of the Speedroid Synchro chain (guides)
- Inferred: Excavate effect acts as a pseudo-searcher, so the Searcher/Tutor secondary role is an inference from text; Remains a Tuner when negated, so material value survives negation; Splashability within WIND Machine decks (from the 28-archetype spread)
- Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only The 400-deck sample is effectively Speedroid-filtered (card in 400/400 decks), so deck frequency is not independent evidence of strength Combo evidence has 2 boards and no role tags, so starter/searcher/material roles could not be confirmed by data No rulings available for the excavate and bottom-placement interaction






